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TTWO

Communication Services · Interactive Home Entertainment

Take-Two Interactive: revenue, profit and cash flow

In fiscal 2026, Take-Two Interactive had revenue of $6.66B, up 16.8% a year on average since 2016, and a net loss of $298M. It has 119% more shares than in 2016.

Revenue, fiscal 2026

$6.66B+16.8% a year

average annual revenue growth since 2016 · +18.2% vs 2025

Net income, 2026
−$298M
−4.5% of revenue
Diluted EPS, 2026
−$1.62
Revenue growth, 5 years
14.6% a year
since 2021
Shares, 2026
186M
+118.9% since 2016
Free cash flow, 2026
$462M
$624M from operations − $163M capex
Ticker
TTWO · Nasdaq
Sector
Communication Services
Sub-industry
Interactive Home Entertainment
Headquarters
New York City, New York
Founded
1993
In the S&P 500 since
March 19, 2018
Latest fiscal year
2026, ended March 31, 2026
SEC filer
Take Two Interactive Software Inc · CIK 0000946581

Revenue and net income

Revenue went from $1.23B in 2008 to $6.66B in 2026. Net loss in 2009–2010, 2012–2013, 2015–2016, 2023–2026.

RevenueNet income
Fiscal years · US dollarsSource: SEC EDGAR (company filings)

Diluted earnings per share

Diluted EPS went from $1.25 in 2008 to −$1.62 in 2026.

Fiscal years · US dollars per share, adjusted for splitsSource: SEC EDGAR (company filings)

Shares outstanding

118.9% more shares in 2026 than in 2016 (84.8M → 186M): new shares outweighed buybacks.

Fiscal years · shares outstanding on the report cover, adjusted for splitsSource: SEC EDGAR (company filings)

Operating cash flow, capex and free cash flow

Free cash flow (operating cash flow minus capital expenditure) was $462M in 2026, 6.9% of revenue. Negative in 2009–2010, 2012–2013, 2023–2025.

Operating cash flowCapital expenditureFree cash flow
Fiscal years · US dollarsSource: SEC EDGAR (company filings)

Year by year

Fiscal yearRevenueNet incomeNet marginDiluted EPSSharesOperating cash flowCapexFree cash flow
2026$6.66B−$298M−4.5%−$1.62186M$624M$163M$462M
2025$5.63B−$4.48B−79.5%−$25.58177M−$45.2M$169M−$215M
2024$5.35B−$3.74B−70.0%−$22.01171M−$16.1M$142M−$158M
2023$5.35B−$1.12B−21.0%−$7.03169M$1.1M$204M−$203M
2022$3.5B$418M11.9%$3.58116M$258M$159M$99.4M
2021$3.37B$589M17.5%$5.09116M$912M$68.9M$843M
2020$3.09B$404M13.1%$3.54114M$686M$53.4M$632M
2019$2.67B$334M12.5%$2.90113M$844M$67M$777M
2018$1.79B$174M9.7%$1.54114M$494M$61.6M$432M
2017$1.78B$67.3M3.8%$0.72104M$408M$21.2M$387M
2016$1.41B−$8.3M−0.6%−$0.1084.8M$261M$37.3M$224M
2015$1.08B−$279M−25.8%−$3.4884.6M$213M$49.5M$163M
2014$2.35B$362M15.4%$3.2099M$700M$29.8M$670M
2013$1.21B−$29.5M−2.4%−$0.3491.9M−$4.57M$16.8M−$21.4M
2012$826M−$109M−13.2%−$1.3189.9M−$85M$10.8M−$95.8M
2011$1.14B$48.5M4.3%$0.5686.7M$135M$9.65M$125M
2010$763M−$123M−16.1%−$1.58—−$136M$9.93M−$146M
2009$701M−$140M−20.0%−$1.83—−$210M$11.2M−$221M
2008$1.23B$97.1M7.9%$1.25—$151M$12.1M$139M

Fiscal years, labelled by the year in which they end. US dollars; per-share figures and share counts adjusted for splits. —: not in the data.

About these figures

Other Interactive Home Entertainment companies

No other S&P 500 company is in this sub-industry.

All 19 Communication Services companies

Source: SEC EDGAR (company filings), data as of November 8, 2026. Sectors, sub-industries, headquarters and index dates: Wikipedia, CC BY-SA 4.0.